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- Missile Master 1.0
- Programmed By: Scott A. Murray
- (c) 1992 Nisus Development & Technology
- Beta Documentation
-
- Introduction
-
- Welcome to Missile Master! This is a shareware game (currently in Beta
- testing) written in Visual Basic 1.0. The game was programmed mostly on
- my spare time to teach myself Visual Basic. Missile Master is based on
- Missile Command, an old Atari game from years ago.
-
- Features
-
- * Supports 640x480, 800x600 and 1024x768 Windows screen modes.
-
- * Full color, fast action arcade style game.
-
- * Support for Sound Blaster and other WAVE devices.
-
- * Full arcade sound effects!
-
- * Support for in-game background music through the use of MIDI devices.
-
- * Options to control game speed and sound.
-
- Object
-
- The object of the game is to protect your cities. During each level, you
- will be faced with incoming bombs aimed at your cities and missile bases.
- The game ends when all your cities have been destroyed.
-
- Playing
-
- To play Missile Master, select the GAME menu and choose NEW, or press F2.
- Position the cross-hair cursor slightly in front of the incoming bombs and
- press either the left or right mouse buttons (corrosponding the the left and
- right missile bases). The incoming bomb will be destroyed if it collides
- with your outgoing missiles explosion. An incoming bomb can also be
- destroyed by another incoming bombs explosion, sometimes creating chain
- reactions. You are limited in the number of missiles you have to defend your
- cities. As the levels progress, you are given more missiles to defend
- against a growing number of incoming bombs. Once a city is hit once by an
- incoming bomb, it is destroyed and will only return if you earn bonus
- cities. A missile base will take to direct hits before it is destroyed
- completely. On the first hit, it gets damaged and there will only be a
- 40% chance of it firing missiles on each attempt. Missile bases always get
- fully repaired between levels. You may fire a missile anywhere on the
- playing screen, except below and invisible line located just above the
- city skylines. When you complete a level, you will be given bonus points for
- any remaining cities and remaining missiles in your missile bases. Use your
- missiles conservatively to increase your score! Each level gets harder, as
- there are more incoming bombs travelling at greater speeds. Bonus cities are
- gained every 10,000 points, and will automatically replace destroyed cities
- as needed. Every 50,000 points, you will get a 'Smart Bomb'. A smart bomb
- will destroy every incoming bomb on the screen all at once. Activate the
- Smart Bomb with the SPACE BAR, but use it wisely!
-
- Beta Testing/Bug Reports
-
- Since this is a Beta version, don't be suprised if there are a few bugs
- and/or glitches. Give the game a workout, and please report any bugs to:
-
- Nisus Development & Technology
- PO Box 703, Station 'A'
- Scarborough, ONT
- M1K 5C4
-
- or by phone to....
-
- (416) 261-7866 (leave a message)
-
- or by E-Mail at....
-
- Canada Remote Systems
- S. MURRAY
-
- Your Comments PLEASE!
-
- If you are a user of Canada Remote Systems, I'd love to hear your comments,
- suggestions and criticisms of Missile Master. Please leave private E-Mail
- to S. MURRAY, or post a message on the BASIC conference. I frequent the
- BASIC conference several times a week, and will also gladly answer questions
- relating to Visual Basic.
-
- Please excuse typos and/or spelling errors.... its late!
-
-